Tag Archives: tropes

[Applying Theory] Worldbuilding: Top Ten List for your Game/World/Campaign

MULTI-PLATFORM BLOGGING CHALLENGE!!! Read the post and see the challenge at the bottom. This applies to all rule sets and game systems. THIS MEANS YOU. It should be no surprise to recurring readers of The Action Point that I am … Continue reading

Posted in Applying Theory, Brittanis, GM Advice, Tropes, Worldbuilding | Tagged , , , , , | 1 Comment

Applying Theory: Star Wars and the Onion of Doom

George Lucas is a friggin genius. It’s really a damn shame he can’t write dialogue to save his left testicle. There, I said it. Moving on. I’ve been doing a lot of thinking about villains lately, and when I do, … Continue reading

Posted in Afghanistan Gaming, Applying Theory, Brittanis, Characters, GM Advice, Rules, Tropes, Worldbuilding | Tagged , , , , , , | 3 Comments

Core Tropes For Your Setting

In my previous post, I identified tvtropes.org as a great resource for putting the setting information for your game in easy-to-understand pieces that your players will automatically have reference to. In this post I’m taking that a step farther; or … Continue reading

Posted in Applying Theory, Brittanis, Characters, GM Advice, Group Dynamics, Tropes, Worldbuilding | Tagged , , , | 1 Comment

Trope-ify Your Setting

The human brain works on patterns. The squishy stuff between our ears is, basically, a collection of electronic connections; as we grow and learn, the brain forms networks that allow the electronic impulses move faster. This is why cliches, stereotypes … Continue reading

Posted in Applying Theory, Brittanis, Characters, GM Advice, Group Dynamics, Rules, Tropes, Worldbuilding | Tagged , , | 3 Comments