[This post is part of a series. I’ve always loved Paizo’s iconic characters— the “default” pre-generated characters for their Pathfinder world of Golarion. So I’m doing the same for Brittanis. Characters who embody the tone, theme, and feel of the world to be played to help inspire those building Brittanis characters of their own.]
Berek of Mordengaard
Nothing has ever come easy for the half-dwarf named Berek. Born to a human father and dwarven mother in the border town of Eboracum, Berek learned early on the value of consistent, hard work and dogged determination that he carries with him into his adventuring career. Berek sees himself like iron in the forge, and is deliberately putting himself in the fire so that he might be transformed into a sharp, steel weapon to strike back at the enemies of his people.
Both of Berek’s parents are metalsmiths, and he was swinging a hammer at the anvil almost as soon as he could hold it. Berek’s father is a human goldsmith and jeweler, and from him Berek learned the pride that comes in paying attention to the smallest detail and accompishing a difficult and time-consuming task. Berek’s mother is a Free Dwarf weaponsmith from the kingdom of Mordengaard; stubborn and prideful, his mother was brought to Eboracum as a refugee after the Iron Dwarves took over the ancient dwarven homeland. She grew up in the Free Dwarf enclave in Eboracum, learning the stories and skills of her ancestors; she passed these stories and skills onto her half-dwarven son, and Berek was raised listening to the epic poems and songs of his long-lost homeland.
As a half-dwarf, Berek took to the hard, physical work of the family business easily, and he particularly excelled at crafting the geometric forms of the ancient dwarven styles of craftsmanship. Berek traded his skill at the forge for weapons training, and it was not long before he was as adept at using the weapons of his ancestors as he was at making them. Then one cold winter morning, a clan elder of the Free Dwarf enclave in Eboracum came to him with a request to forge a very special weapon, and Berek’s life changed forever.
Berek had grown up at his mother’s knee, listening to the hero-poems and ancient sagas of the dwarven empire of Mordengaard, and when the clan elder told Berek that he would be crafting a waraxe in commemoration of one of those very heroes, he jumped at the chance. The clan elder joined Berek for the forging process, singing ancient songs of power and inscribing mighty runes that Berek had never seen on the weapon itself.
Berek lost himself in the creation of the mighty weapon. He felt as if another pair of hands guided every strike of the forge-hammer, and he saw visions in his mind of ancient halls carved from the mountainside and heard the spirits of his dwarven forebears speak into his soul. A voice spoke into his spirit, old as the stones and as powerful as a volcano, and Berek answered the call without the slightest hesitation. When the weapon was finished, Berek laid his hammer down and asked the clan elder to teach him about Ghorn, the god of fire and craftsmanship–and patron of the lost kingdom of Mordengaard.
Berek spent the next three years studying the divine prayers and magics of the people of Mordengaard, and the ways of Ghorn the Godsmith— he became skilled in dwarven magic, dwarven weapons, and dwarven lore. He studied harder and longer than many of his peers, and quickly proved himself to be both both wise and strong in the ways of the Old Fathers of Mordengaard.
Berek had seen his destiny in the forge-fires, and knew that Ghorn had selected him as an emissary of the Free Dwarves to the people of Brittanis. Berek also knew that, like the iron made red-hot in the fires of the forge, he was not yet ready to face his full destiny. His purpose was clear– unite the Free Dwarves and any allies he could muster, and take back Mordengaard from the evil, corrupt Iron Dwarves who had slaughtered the last King of Mordengaard and turned his mother’s people into exiles.
Despite his half-breed heritage, Berek has flung himself into his quest with all the tenacity that half-dwarves are known for. The clan elder who began his training gave him the title “of Mordengaard” when he set out upon his journey, and now Berek seeks able adventurers to join him. He knows that the road is long before him, and that he has to gather allies and grow in strength before he can hope to defeat the Iron Dwarves and their infernal magics. But someday, when Ghorn tells him he is strong enough, Berek of Mordengaard will turn his steps towards the gates of Ironhall… and only the gods will be able to stop him from lighting the forges of Mordengaard once again.
Berek of Mordengaard, level 1 Mul Warpriest
Born of Two Races: Born of Two Races (Dwarf)
Background: Dwarf – Ancestral Home Lost (Perception class skill)
Theme: Ordained Priest
FINAL ABILITY SCORES
Str 14, Con 16, Dex 8, Int 11, Wis 18, Cha 12.
AC: 18 Fort: 14 Reflex: 12 Will: 15
HP: 28 Surges: 11 Surge Value: 7
Religion +5, Heal +9, Insight +9, Perception +9
Acrobatics -4, Arcana, Bluff +1, Diplomacy +1, Dungeoneering +4, Endurance +2, History, Intimidate +1, Nature +4, Stealth -4, Streetwise +3, Thievery -4, Athletics -1
Level 1: Dwarven Weapon Training
Racial Power: Incredible Toughness
Ordained Priest Starting Feature: Smiting Symbol
Warpriest Feature: Healing Word (Earth Domain Rider: target takes 1/2 dmg from next attack)
Earth Domain Feature: Stone Speak
Earth Domain Channel Divinity: Stone’s Resolve
Warpriest At-Will 1: Earth’s Endurance
Warpriest At-Will 1: Burden of Earth
Warpriest Domain Encounter 1: Earthen Hail
Warpriest daily 1: Nimbus of Holy Shielding
Heavy Shield, Chainmail, Waraxe, Handaxe (4), Backpack (empty), Bedroll, Belt Pouch (empty), Flint and Steel, Hempen Rope (50 ft.), Torch (2), Trail Rations (10), Waterskin