Gygax Said It Best… as usual…

My favorite quote from The First Game Master himself…

“I can not stress too much the importance of having mystery in the world setting. If one is escaping reality by means of a fantasy game, the known must be minimal, sufficient for conveying a feeling of being a native to the make-believe world, but otherwise so nebulous as to promote the sense of wonder children display about our earth. This being all too soon lost in reality, the fairy tale and the fantastic story replace the real, and the sense of wonder can continue. What the fantasy game world setting must provide is the environment to enable the participant to regain that feeling of the marvelous and inexplicable. The milieu is the vast stage upon which will be played countless dramas, and a few comedies and tragedies as well. What awaits, who will triumph, how events will turn out must never be fully answered. To do so brings one to an end as surely as does the last page of a novel. Unfortunately, many designers of world settings forget about this. If the author recalls the feeling of separation and loss when coming to the end of a much-loved book, then the matter will be moot. The milieu will be never-ending, unfold gradually, and always have some new mystery to explore, some challenge to overcome. “

And THAT, Constant Reader, is why the only part of my campaign world with any kind of detail is Brittanis. Not a whole world, not even a whole continent– just a small, relatively isolated corner of the world called Aerys, shrouded by mountains and mist and the sound of clashing swords.

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This entry was posted in Afghanistan Gaming, Applying Theory, Brittanis, Characters, GM Advice, Group Dynamics, Uncategorized. Bookmark the permalink.

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